Epic Games dev says new creators should build "gyms" to try out ideas
Briefly

"Sam suggests swapping prototypes for 'gyms' for each core system: a simple 'gray-boxed' environment that provides a focused way to test said mechanic and evaluate the effect of any changes."
"In Unreal Engine 5, you could quickly knock a gym together with the modeling tools. These gyms are also a great way to introduce new team members to the core concepts, give QA a solid testbed..."
"He has a word of warning, though: make sure your gyms are representative. If your jumping gym is an entirely different experience to your actual level design, it's not going to be very useful..."
"Sams also stresses the importance of setting goals to aim for once you have a concept. He says that these can change, but they help to give a structure to the process."
Read at Creative Bloq
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