"I began by limiting my reference pool, using a very simple sprite taken from the MOTHER video games as the main reference for the entire design process. My inspiration was taken from traditional ceremonial French armour from the 16th century, along with not-so-traditional armour such as those from Elden Ring. While sculpting, I kept my subdivision levels and baked the Normal maps pre-emptively. That way I could maintain high-quality details along with a low-poly mesh that could easily be modified."
"When it comes to the creative process, I believe in the value of balancing aesthetic beauty with functionality. I use shapes, colours and silhouettes to get the design how I want it, but also keep a keen eye on the purpose of the design choices taken."
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