Interview: How System Shock balanced faithful recreation and modern design
Briefly

After nearly seven years of development, more than a decade after Stephen Kick first started looking into the rights, and almost 30 years after its release, System Shock is back.It's simultaneously just how you remember it and also quite new.One of the unique aspects of this new version of the game from Nightdive Studios is how it mixes the concepts of "remake" and "remaster," which are typically applied as binary labels.
Read at Ars Technica
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