Games Weren't A Big Part Of Netflix's Attempted WB Takeover
Briefly

Games Weren't A Big Part Of Netflix's Attempted WB Takeover
"Now we are super excited because some of those properties that they've built--[Hogwarts Legacy] is a great example of that--have been done quite well, and we think that we can incorporate that into what we're offering. They've got great studios and great folks working there. So we think that there's definitely an opportunity there. But just to be clear, we haven't built that into our deal model."
"But he added that the games were "relatively minor" in the company's initial plans and that it may be "worth going back again to sort of how we thought about the deal and building our valuation model.""
Netflix made an $82 million offer to acquire Warner Bros. Studios, which holds major entertainment and video game franchises. Netflix co-CEO Gregory K. Peters said Warner's gaming division was treated as relatively minor in the initial valuation but acknowledged strong recent game releases and potential integration opportunities. Peters noted that Netflix did not include gaming value in its deal model but might revisit valuation assumptions. Netflix previously scaled back gaming efforts by canceling projects and closing studios. The proposed deal faces regulatory hurdles and a competing Paramount bid that pushed Warner Bros.' price above $100 billion.
Read at GameSpot
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