The European Parliament adopted a resolution emphasizing the importance of the video game ecosystem as a cultural and creative industry, highlighting its significant market size and growth potential.
The resolution outlines the need for additional harmonized data and legal frameworks to help the European video game sector reach its full potential as a leading creative industry.
Emphasizing inclusion, the resolution highlights a strategic priority to boost the representation of women in the video game and esports fields, where only 20% of the workforce is female.
The definition of esports provided by the resolution captures its multifaceted nature, articulating it as competitions of video games played by individuals or teams for entertainment and rewards.
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