20 Years of Orcs, Guilds and Memes in World of Warcraft
Briefly

World of Warcraft, released in 2004, became a pop culture phenomenon, influencing social interaction online and beyond in ways its predecessors could not.
The game represented a new social experience in gaming; it allowed hundreds of players to congregate, moving gaming beyond small in-person groups into vibrant online communities.
Read at www.nytimes.com
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