The secret behind why Alien: Rogue Incursion's Xenomorphs are so terrifying
Briefly

Creating the world of Alien: Rogue Incursion has been a journey into design archeology for the game's art team, aiming to capture the iconic aesthetic of the films.
Studio art director Tate Mosesian explains the unique challenge of transporting oneself back to 1979 to understand the 22nd-century vision, highlighting the timelessness of foundational design principles.
Tate discusses how artists employed by firms like Syd Mead and HR Giger in the 1970s shaped the original Alien universe, influencing the game's futuristic yet familiar design.
The artwork demands a reflection on what the future means, illustrating how design elements like color, light, and shape remain relevant in eliciting emotional responses.
Read at Creative Bloq
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