Skyrim Dev Worked 15 Hour Days In Crunch Time To Rebalance The Game
Briefly

The Elder Scrolls V: Skyrim, launched in 2011, blended action with RPG elements and quickly gained popularity. Jeff Gardiner, a former senior producer at Bethesda, made significant last-minute adjustments to creature balancing after disagreeing with the AI predictive model used by designers. Over two weeks prior to release, Gardiner personally tested the game’s mechanics and adjusted the balance of various elements, which contributed to Skyrim's lasting impact and sales success. His dedication is reflected in the game's ongoing legacy, as evidenced by its robust fan community and popular streamers like Shirley Curry, known as Skyrim Grandma.
"I came in and I went through and I played the game with all these different archetypes, and then would tweak the creatures and the weapons..."
"His decision to rebalance the title seems to have worked out for the best, as Skyrim is one of the top-selling video games of all time."
Read at GameSpot
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