Subnautica 2 Devs Claim There's No GenAI In Game After Publisher's "AI-First" Shift
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Subnautica 2 Devs Claim There's No GenAI In Game After Publisher's "AI-First" Shift
""We're not using generative AI to develop Subnautica 2," Abramo wrote. "We have an 'AI system' in the game that is similar to ones that have always been in our games: the creature behavior trees.""
"According to AI gameplay lead engineer Antonio Muñoz Gallego, Unknown Worlds Entertainment uses "classic AI," a form of the tech that "improves the hero trees" to make creatures more reactive to player inputs and environmental happenings."
""It is very unlikely that that will change," Abramo continued. "We already have a lot of our teams, pipelines, and systems set up. But, ultimately, our relationship with Krafton is the same as it has always been. They provide us access to valuable tools and resources, and we choose which are the right fit for our projects.""
Unknown Worlds Entertainment confirmed that Subnautica 2 development will not use generative AI. The team uses a human-designed "AI system" based on creature behavior trees to govern creature reactions and interactions. AI gameplay lead engineer Antonio Muñoz Gallego described the approach as "classic AI," improving behavior trees to make creatures more responsive to player inputs and environmental events. The studio said established teams, pipelines, and systems are already set up, making generative AI adoption unlikely. Krafton provides tools and resources, but Unknown Worlds retains authority to choose which tools fit its projects.
Read at GameSpot
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