New AI model can hallucinate a game of 1993's Doom in real time
Briefly

"The potential here is absurd," wrote app developer Nick Dobos in reaction to the news. "Why write complex rules for software by hand when the AI can just think every pixel for you?"
GameNGen can reportedly generate new frames of Doom gameplay at over 20 frames per second using a single tensor processing unit (TPU), a type of specialized processor similar to a GPU that is optimized for machine learning tasks.
In tests, the researchers say that ten human raters sometimes failed to distinguish between short clips (1.6 seconds and 3.2 seconds) of actual Doom game footage and outputs generated by GameNGen, identifying the true gameplay footage 58 percent or 60 percent of the time.
Read at Ars Technica
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