MS Flight Sim 24 Dev On Why The Game Needed To Use Machine Learning And AI
Briefly

Jorg Neumann emphasized the necessity of machine learning and AI in creating the game's map data, stating it would have taken a lifetime to do manually.
Neumann clarified that advancements in AI for Microsoft Flight Simulator 2024 did not lead to job losses, as team size grew significantly for this release.
The development process involved marking around 28,000 terrain tiles, using machine learning for generation, followed by human review and retraining.
Neumann explained the iterative process where potential assets created by AI are corrected based on human feedback before being retrained.
Read at GameSpot
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