chief among those is Exodus. The studio behind Exodus, Archetype Entertainment, was founded by key developers from BioWare's history, including Baldur's Gate I & II creative director James Ohlen, and Mass Effect I & II writer Drew Karpyshyn. The talent and experience is undeniably there, and it's hard to looks at Exodus and not see the influence of Mass Effect. But the team at Archetype also wants to do something different, made clear by the game's bold new trailer at The Game Awards.
We had a mature engine at that point that we'd already shipped two games on so we really hit the ground running. And then there's the luck that was involved. Did we know that the public was going to be interested in playing in a Nordic fantasy at that time? No. But it hit just right and became something awesome.
Launching on December 4, Metroid Prime 4 is Nintendo's last big game of 2025 and has a lot of hype and hope surrounding it. Fans have been wanting an entire console generation. So when previews last month featured an overly talkative sidekick, a big departure from the often atmospheric and empty worlds of past Prime games, people were nervous. Would players quickly grow tired of some bumbling sidekick?
Eternity doesn't rank among them, though director David Freyne and his co-writer Pat Cunnane deserve some credit for setting their sights so high. They have built an entire vision of the afterlife to serve as the setting for their otherwise modest romantic comedy. Okay, some credit ... and maybe also some blame. The beyond that they've conjured up is so ridiculously specific that we can't help but start poking holes in it.
"The third season of the industry-defining Squid Game confidently delivers each new round of the deathly games with spectacularly brutal aplomb, but its attempts at worldbuilding are disappointingly tired and uneven."