Leonid Radvinsky's death leaves a void in the leadership of OnlyFans, a platform that has transformed the adult content landscape. His secretive management style and the controversies surrounding the site have raised questions about its future direction and stability.
I haven't played Crimson Desert enough, but we had everything that I've seen from Crimson Desert in the plans for that game. It was signed with a big publisher that has a lot of famous IPs...And then they just changed business direction again and wanted to focus on their existing IPs instead of new ones. They broke up with us on a text message, which I will never forgive them for.
PlayStation has announced a new contest called The Playerbase, allowing winners to have their likenesses scanned to appear in PlayStation games, starting with Gran Turismo 7.
Meta sent an email blast to Horizon Worlds users today stating that the social VR world will officially end on its Quest VR headsets; starting March 31, Horizon Worlds will no longer be in the Quest store. Some Horizon-specific perks, including Meta Credits, avatars, and some digital clothes and in-world purchases, will also be removed.
"We want to make the Graham Norton of video games," says Kirsty Rigden, the chief executive of Brighton-based FuturLab, which makes PowerWash Simulator. Aspiring to emulate a talkshow host who has a reputation for being affable rather than for setting pulses racing is perhaps an unusual ambition for a gaming studio.
Petit Planet is the studio's take on Animal Crossing, though with a few interesting ideas of its own. The game's most recent test took place all the way back in November, but its next big test isn't far off.
Modern gaming platforms no longer win purely on content libraries, bonuses, or marketing spend. Competitive advantage is increasingly determined by the quality of the underlying technology stack, particularly payment infrastructure. This article examines how payment systems have evolved into a decisive moat for gaming operators, driven by massive investment, API-led architecture, advanced security engineering, cloud scalability, and the measurable financial cost of legacy platforms. Each section below explores a distinct technical pillar shaping competitive outcomes across the modern gaming ecosystem.
Steam's chart was designed to communicate that more games than ever are seeing revenue of over $100,000 per year. This, were it so clear cut, would be splendid news. According to the chart, in 2020 just 3,000 games "earned" $100k, but by 2025 that number had reached 5,863. Let's call it 6,000 for ease. That means twice as many games are hitting this figure compared to five years ago.
30 years ago chronicled a generational conflict between an old-timey pull-string doll and a fancy new one with buttons. The two toys learned to get along. This week a trailer for showing both toys enacting a against tablets. While I agree on the potential detriments of excessive screen-time, it is telling how the creators and intended audience now identify less with the kid playing with toys and more with the adult who just spent all of dinner hearing about ' butlerian jihad looksmaxxing.'
There has been a demo renaissance in the last few years, and we couldn't be happier. Demos have been a part of video game history for a long time, but whether or not they've been good for sales has been up in the air for quite some time. Fortunately, in the last couple weeks we've gotten a Dragon Quest 7: Reimagined and Final Fantasy 7 demo for Switch 2.
Developer tools for in-game transactions were available in Unreal Editor for Fortnite (UEFN) in a preview state since November, letting creators charge V-Bucks for digital items in their unpublished Fortnite Creative modes and games, or "islands." Epic Games has just flipped the switch, allowing for these islands to be published. The implementation of these developer tools for monetization in Fortnite Creative has raised complaints and worries, with players comparing this development to Roblox's revenue model.
The best new co-op games are those that do something a bit different, offering more than a single-player experience with another player thoughtlessly tacked on. These multiplayer games account for groups of friends all wanting their own role, with a shared goal in sight and plenty of chaos on the path to getting there.