As I grew into a pretentious young adult in the early 00s, I started to want more from games, and I wasn't finding it. So many of them were mindless, or juvenile, or needlessly violent. So few seemed to have anything to say.
Whenever you're working with an existing IP, there's always the question of how you're going to translate and adapt, right? Because it's not a one-to-one sort of interpretation.
Last year changed the way many of us thought about software. It certainly changed the way I did. I spent much of 2025 building, probing, and questioning how to build software, and in many more ways what I want to do.
PlayStation has announced a new contest called The Playerbase, allowing winners to have their likenesses scanned to appear in PlayStation games, starting with Gran Turismo 7.
Timber Rush is about numbers going up in the crudest way imaginable, a clicker game that barely even features clicking, in which you move your woodcutter side to side as increasing numbers of increasingly silly logs fly around the screen.
Games did not suddenly become "worse." Games adapted. Attention got tired, schedules got tighter, and competition for free time turned brutal. A ten-minute gap now has to fight against messages, videos, and endless feeds. In that environment, long-form sessions still exist, but short sessions often win because they respect reality instead of demanding a perfect evening. That shift is visible everywhere, from mobile puzzlers to competitive titles and even casino-style experiences where a quick crore win feeling is part of the appeal.
The former, a story about a traumatized boy defending a city from alien incursions using a biomechanical humanoid mecha in the hopes he will be able to understand himself and earn approval from others, is an apt point of reference for Control Resonant's protagonist Dylan Faden. Dylan, the brother of Federal Bureau of Control's director Jesse Faden, is a powerful parautilitarian who has abilities by way of a connection to an otherworldly entity called Polaris.
The new chapter will include not only a game but a novel and music, the company said in a press release. The developer revealed the new IP via a live-action teaser, with an actor reading lines from William Blake's poem, The Sick Rose. A painting then fell from the wall, and the actor then turned over an hourglass with red sand, with a tagline stating "The door won't stay closed."
What this means for the future of , once pitched as the first building block in an ambitious open-world metaverse , is currently unclear. But apparently the mission, the shooter's highest-profile bit of upcoming content, is canceled. Build a Rocket Boy and IO Interactive didn't immediately respond to requests for comment. The most surprising part of Insider Gaming 's report is that Build a Rocket Boy was apparently the one pushing to end the ill-fated partnership, a decision influenced by the 's "desire to bring its publishing in-house and gain more control over its future."
Through the ingenious medium of an interactive scrapbook, we play as Connie, glueing in photos, notes and memories of her friend after years of separation. The game begins with several attempts to write Connie a letter, before we cut-out, stick and sort the story of their lives together.
Famous as a series of uncompromising multiplayer JRPG greatness, our one pic from the whole franchise has to be Tales of Vesperia. The game blends classic JRPG storytelling with fast-paced, real-time combat that works surprisingly well in co-op. The story follows Yuri Lowell, a former knight who takes justice into his own hands in a world powered by magical technology.