I often end up selling the stuff later on, and, well, sometimes you hear and see horror stories that dissuade you from shelling out two or three times the cost of a game to just get some ugly plastic junk. Sadly, it seems that the excellent Metal Gear Solid Delta has that very problem, with its special edition containing a diorama that sounds neat in practice, but is actually pretty ugly and disappointing according to fans.
This week I finally got to share what I've been working on behind the scenes: Kotaku's review of the remake of Metal Gear Solid 3, as well as a deep dive into what makes this reimagining tick. Long story short: I think the game rocks and it's been the most fun I've had with an MGS title in many years. But it's not out yet, so it won't be mentioned in this week's rundown.
This is something we contemplated at the very beginning when we were starting this project: What would be the best way to do a remake of MGS3? And in those conversations what we ultimately decided on for Delta is [that] the concept of Delta is to be able to have new Metal Gear fans, new Metal Gear players to experience the original as is, as much as possible. Obviously we did the modernization that we need to so that it