Metal Gear Solid Delta: Snake Eater aims to let new Metal Gear players experience MGS3 as closely as possible while applying necessary modernizations. The team prioritized preserving core gameplay, story beats, and the original feel, while updating camera angles, controls, and fluidity to suit contemporary playstyles. The project balances respect for the original with accessibility and polished systems for modern gamers. A promotional event included extended hands-on time and a recreation of the game's iconic flower bed at NYC's Lightbox studio. Producers Noriaki Okamura and Yuji Korekado guided the remake's conceptual direction toward faithful modernization.
This is something we contemplated at the very beginning when we were starting this project: What would be the best way to do a remake of MGS3? And in those conversations what we ultimately decided on for Delta is [that] the concept of Delta is to be able to have new Metal Gear fans, new Metal Gear players to experience the original as is, as much as possible. Obviously we did the modernization that we need to so that it
It's an exciting time for Metal Gear Solid fans such as myself. We're not only about to get a remake of one of the best MGS games of all time, but also a new take on the classic stealth gameplay that made it so memorable. Earlier this month, I and several other journalists were invited to a Metal Gear Solid Delta: Snake Eater event to get some lengthy time in with the game and to check out the super cool installation at NYC's Lightbox studio
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