#level-design

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Video games
fromCreative Bloq
1 week ago

So this is why Hollow Knight: Silksong took 7 years to make?

Manually placing assets yields organic, hand-crafted game environments but greatly increases development time and risk of progress loss.
Video games
fromGameSpot
1 week ago

007: First Light Has Some Of The Biggest Levels That Hitman Dev Has Ever Built

007: First Light features some of IO Interactive’s largest, highly explorable levels with social gameplay and wide, open areas supporting varied espionage approaches.
fromGame Informer
1 week ago

Hell is Us Review - Brains Over Brawn - Game Informer

For many triple-A video games, appealing to a wide audience often means ensuring players can see a game to its conclusion. That sometimes translates to sanding down combat, exploration, and puzzle-solving to make it approachable as possible. But this can sometimes veer into making games too guided for their own good. Hell is Us tosses all of these conventions out of the window. Goodbye quest logs, maps, and objective arrows telling you where to go. By trusting players to figure things out, Hell is Us' smart level and puzzle design shine to create compelling and rewarding discoveries, despite middling combat and uneven storytelling.
Video games
Video games
fromPolygon
1 month ago

How many layers are in Donkey Kong Bananza?

Donkey Kong Bananza features 17 layers with variable complexity, allowing for flexible exploration and collection of Banandium Gems.
Video games
fromPolygon
2 months ago

It's 2025 and we're still finding out about more Bloodborne cut content

Bloodborne's early design featured unexplored rooftop areas and different connectivity, illustrating the evolution of the game before its release.
fromGameSpot
2 months ago

How One Deus Ex Designer Created The Game's Best Level

Powers describes his work on the Hong Kong level as creating a "John Woo fever dream," capturing the essence of the city through imaginative design.
Video games
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