It's 2025 and we're still finding out about more Bloodborne cut content
Briefly

Bloodborne's early development reveals a different approach to level design, with previously inaccessible rooftops and unutilized building structures. The alpha maps showcase how developers originally connected areas of the game, highlighting the complexity of the final product. The iconic gameplay shortcut, discovered later by players, loops back to the starting area. This process illustrates FromSoftware's method of crafting intricate worlds, requiring continuous revisions. The insights provided in the recent video depict the extensive effort put into the game's foundational structure before its polished debut.
Bloodborne originally allowed players to walk out onto rooftops leading to areas that did not make it into the final game, showcasing differences in level design.
The alpha design maps reveal an initial layout where parts of the game were interconnected differently, altering player experience and exploration opportunities.
The iconic shortcut that players discover later in the game creates a loop back to the start, emphasizing the level's intricate design and exploration.
The video offers a rare look at Bloodborne's development process, illustrating how FromSoftware refines complex level designs through extensive revisions over time.
Read at Polygon
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