How One Deus Ex Designer Created The Game's Best Level
Briefly

As Deus Ex marks its 25th anniversary, designer Steve Powers reflects on his creation of the game's iconic Hong Kong stage. Although he has never physically visited Hong Kong, he designed its fictional streets based on vivid dreams and extensive imagination. Powers aimed to create a 'John Woo fever dream,' filled with evocative elements like strobe-lit nightclubs and precarious balconies. This level serves as an in-game hub, connecting players to essential story elements, while demonstrating Powers' creative vision and deep commitment to creating an engaging experience for players.
Powers describes his work on the Hong Kong level as creating a "John Woo fever dream," capturing the essence of the city through imaginative design.
Reflecting on the development process, Powers shares how his experiences in the project felt like a "haze" of hard work, filled with immersive creativity.
Read at GameSpot
[
|
]