Demonschool's Hemsk Island is a lively college town filled with things to do: fishing, cooking, reading tea leaves, tossing coins in fountains, fixing up arcade cabinets, and dispensing of demons with tactical precision, all set amid a Y2K-fueled analog community. Demonschool feels like a lockbox of clever ideas. Though the breadth of side activities sometimes belies depth, it's the core tactical combat, audio-visual flair, and found-family story that helps Demonschool clear the course with great marks.
Jake is sweating bullets, having just quit his job and signed a $30,000-a-month lease on the new restaurant. Vince is telling him, "It's not a prison sentence." Wes and Estelle are conveniently having their meet-cute by the jukebox, while Roxie and Tony are back in the kitchen, about to be swept up in the "Isle of Joy" Vince is desperately trying to build.