Demonschool Review - Class Is In Session - Game Informer
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Demonschool Review - Class Is In Session - Game Informer
"Demonschool's Hemsk Island is a lively college town filled with things to do: fishing, cooking, reading tea leaves, tossing coins in fountains, fixing up arcade cabinets, and dispensing of demons with tactical precision, all set amid a Y2K-fueled analog community. Demonschool feels like a lockbox of clever ideas. Though the breadth of side activities sometimes belies depth, it's the core tactical combat, audio-visual flair, and found-family story that helps Demonschool clear the course with great marks."
"The semester of Demonschool starts with Faye, a new student descended from a lineage of demon hunters, on the ferry to Hemsk Island for university. There's a prophecy saying the world will end several weeks from now, and she's on the hunt to solve it. Along the way, you gather up a party around Faye, get weekly assignments, and learn more about why demons are popping up with increasing frequency."
Hemsk Island presents a Y2K-flavored college town with activities like fishing, cooking, reading tea leaves, tossing coins in fountains, and fixing arcade cabinets alongside demon-hunting. Core gameplay emphasizes tactical combat, strong audiovisual presentation, and a found-family narrative. The plot follows Faye, a new student and descendant of demon hunters, who confronts a prophecy that the world will end in weeks while recruiting a party, completing weekly assignments, and investigating increasing demon appearances. The cast offers varied, distinctive characters such as Aina, Mercy, and Henk. Early game pacing is slow and frequent battles can feel repetitive, while side activities vary in depth.
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