#enemy-design

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Games
fromInverse
2 weeks ago

The Surprise Multiplayer Hit Of The Year Just Got A Wild Update

Peak adds a Roots biome with spiders, giant beetles, fungus zombies, exploding and spore-launching mushrooms; replaces Tropics as second biome until November 17.
Video games
fromGameSpot
1 month ago

Starfield Designer Says Game Fell Short Of Fallout And Elder Scrolls, Calls Space "Inherently Boring"

Starfield is a good game but fell short of Skyrim and Fallout due to procedural generation making planets feel samey and limited enemy variety.
Video games
fromGameSpot
2 months ago

Silksong Is Harder Than Hollow Knight, And it's Hornet's Fault

Hollow Knight: Silksong is intentionally more difficult because Hornet's faster, more skillful moveset required enemies and bosses to be more complex and aggressive.
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