#developer-career

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Careers
fromSmashing Magazine
3 days ago

Pivoting Your Career Without Starting From Scratch - Smashing Magazine

Leverage existing problem-solving, communication, and empathy skills to transition into fulfilling new roles without abandoning accumulated experience.
fromGameSpot
4 months ago

Dragon's Dogma 2 Director Says He Designed It To Be "Not Like A Nintendo" Game Loved By Everyone

Speaking to VGC, Itsuno explained that he ultimately wasn't that surprised that the game wasn't universally beloved, because he designed it to not be. "I made the game not like a Nintendo one to be liked by all the people, but for a certain type of audience, so it's normal if some people outside that target audience don't like the game," Itsuno said. "However, people who enjoyed the game really loved it, appreciated the details and work. I'm very proud of it."
Video games
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