Dragon's Dogma 2 Director Says He Designed It To Be "Not Like A Nintendo" Game Loved By Everyone
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Dragon's Dogma 2 Director Says He Designed It To Be "Not Like A Nintendo" Game Loved By Everyone
"Speaking to VGC, Itsuno explained that he ultimately wasn't that surprised that the game wasn't universally beloved, because he designed it to not be. "I made the game not like a Nintendo one to be liked by all the people, but for a certain type of audience, so it's normal if some people outside that target audience don't like the game," Itsuno said. "However, people who enjoyed the game really loved it, appreciated the details and work. I'm very proud of it.""
"Speaking on that move, Itsuno also said that for him, based on his age, this is his "last chance." He continued, "The gaming industry has decreased the number of AAA releases, and I was asked to create a new AAA [by LightSpeed]. I'm not young anymore, so more than 'now it's the right moment,' it's more like, 'this is my last chance' to challenge myself.""
Dragon's Dogma 2 received generally positive critical reception on release but provoked divisive reactions because design choices targeted a specific audience rather than broad appeal. The director intentionally avoided making a broadly palatable, Nintendo-style game in order to focus on a certain player type, resulting in both strong appreciation from fans and dissatisfaction from others. The director departed Capcom six months after the sequel's release to join Tencent-owned LightSpeed Japan Studio. The new role focuses on creating an original AAA action game. The director views the move as a final opportunity to challenge himself within an industry producing fewer AAA releases.
Read at GameSpot
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