The article discusses the false consensus effect, a cognitive bias where individuals assume that their preferences, particularly regarding fun in tabletop role-playing games (TTRPGs), are widely shared. This bias can lead to tension at the table, as players may misjudge what others enjoy. The author emphasizes the importance of recognizing that everyone has different definitions of fun, similar to diverse tastes in food. By fostering open dialogue about individual preferences, players can enhance their gaming experience and ensure that all participants feel valued and engaged.
Players often fall into the false consensus effect, believing their view of fun in tabletop role-playing games is universal, leading to misunderstandings at the table.
Fun is subjective, and what one player enjoys, such as deep role-playing, may not be enjoyable for others, highlighting the need for communication.
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