When I finished college, I applied for jobs in publishing. I wanted to be a literary young man and be part of a recycled idea of a passionate, groundbreaking creative intelligentsia. I don't know that I would have admitted it to myself, but it's true. But I didn't get that job in publishing." This statement reveals the author's initial aspirations and the disillusionment with traditional literary success as they faced rejection in the publishing field.
Video games were how I became a working writer. I learned my plotting through adventure games and role-playing games; I wrote characters that were controlled by a far-distant, independent entity, the player." This quote stresses the author's unconventional path to writing, emphasizing the educational value found in the video game industry, eventually leading to novel writing.
I was extremely lucky to be a part of it. I didn't fully realize it at the time, but I was mixing with some of the smartest, most inventive artists in the industry. I don't think there was a more passionate, groundbreaking creative intelligentsia to be found anywhere - it just didn't look like what I was expecting." Here, the author reflects on the unexpected yet valuable experiences at Looking Glass Studios, connecting creativity across mediums.
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