An intriguing find in the code of Xenoblade Chronicles X: Definitive Edition reveals a partially implemented 60 fps mode, albeit with significant gameplay issues. Shared by modder MasaGratoR, this hidden feature might be a remnant of developer experimentation for the original Switch console. Although it showcases 60 frames per second, the actual playable frames drop to 30 due to peculiar rendering problems. Speculation is rife that with the upcoming Switch 2, which is suggested to handle enhanced specifications, this may lead to potential upgrades for older Switch titles. However, Nintendo has yet to clarify if backward compatibility will include these enhancements.
A programmer has discovered references to an unused 60 fps mode in Xenoblade Chronicles X: Definitive Edition's code, hinting at a possible upgrade for Switch 2.
The 60 fps mode is only partially implemented, causing issues such as jittering objects and only rendering 30 usable frames despite outputting 60 FPS.
Evidence of the 60 fps code could indicate that the developers at Monolith Soft were exploring options for higher framerate support for the original Switch.
The Switch 2 spec leaks suggest it could handle such a framerate boost, though Nintendo hasn't confirmed upgrades for backwards-compatible Switch games.
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