Theoretically, at some long, distant point down the line, that may be a question we grapple with seriously. But, for the time being, we have a huge, vibrant, and growing player community that we're excited to serve.
We're constantly tearing out some old foundational system and replacing it with something that will scale to support our new server architecture, to support new graphics pipelines, to support new aspects of multiplayer interaction that the original game couldn't have imagined.
We are making the improvements that we think suit the modern audience best. Plenty of live-service-style games have come out with sequels... but World of Warcraft is sticking with what works for the time being.
Blizzard at one point long ago, attempted to make another MMO via its Titan project. It was ultimately canceled, however, and some of the work went on to materialize in Overwatch.
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