
"We wanted to have it as soon as possible to test the game and iterate on it. And then when we decided the story was great and it worked, we started the proper recordings with the actors. This is the use of the AI we had in our company,"
"I think that it's quite reasonable."
"AI should help people and AI shouldn't replace them. If we can use AI to make people's lives easier."
Konrad Tomaszkiewicz confirmed that his studio used AI to generate character voices during early testing of The Blood of the Dawnwalker to accelerate iteration. The team replaced AI voices with professional actor recordings once the story was finalized. Tomaszkiewicz emphasized that AI should assist developers rather than replace them and that AI tools should evolve into helpful utilities that do not infringe on protected rights. He argued that entirely AI-created games would lack a human "soul" and cited examples of industry debate, including efforts by xAI to use AI for game creation and regulatory calls after AI use in major projects.
Read at GameSpot
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