The Lost Crown team pitched a sequel that would have kept them all together. Again, according to Insider Gaming's same report, that sequel was rejected due to the game lagging behind on sales expectations.
The Lost Crown, a crisp 2D Metroidvania with fluid combat, a cool story, and super-adjustable difficulty settings, wasn't just a critical darling here at Polygon. It's got an 86 on Metacritic and "Very Positive" reviews on Steam.
Whose fault is it if the game didn't sell well? Surely not the developers of The Lost Crown, which again, was critically acclaimed and beloved by many of the people who did play it.
Building a cohesive, successful team is extremely challenging. If Ubisoft decision-makers didn't want that team to work on another Prince of Persia game, fine - but it seems they are overlooking the achievements of that team.
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