Warren Spector's New Dishonored-Looking Multiplayer Game Emulates Playing D&D
Briefly

In Thick As Thieves, you play as one of four different characters, each specializing in different playstyles within a city where technology and magic coexist.
Combat isn't encouraged because it's noisy, potentially attracting other players, which fosters strategic planning and cooperation among players as they attempt to complete heists.
Lead designer David McDonough emphasized that 'No two missions are ever the same,' highlighting the dynamic and responsive nature of the game's living world.
Warren Spector noted that Thick As Thieves aims to capture the essence of an ongoing D&D campaign, distinguishing itself from conventional gameplay experiences.
Read at GameSpot
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