Ubisoft Opens Up Colorblind Simulation Tool To The Public
Briefly

Ubisoft has launched Chroma, a colorblind simulation tool intended to enhance accessibility in gaming. Developed by a quality-control team in India, Chroma simulates three main types of colorblindness: Protanopia, Deuteranopia, and Tritanopia. It offers real-time feedback with a filter for live gameplay, achieving 60fps and supporting both single and dual screens. By open-sourcing Chroma on Github, Ubisoft aims to provide developers an effective means to create more inclusive games. This initiative reflects a growing trend among major game developers, including Electronic Arts, to prioritize accessibility in game design.
Chroma is a testament to the team's innovation and dedication; their work is already making a difference in how we design games with accessibility in mind.
Open-sourcing Chroma is a proud step forward, allowing everyone to benefit from this innovation.
Read at GameSpot
[
|
]