Two Point Museum Devs On Balancing All The Absurdity And Struggling To Spell Museum Correctly
Briefly

The article discusses the release of the third game in the quirky Two Point series, which centers on building unique museums. Design director Ben Huskins shares insights into the decision-making process behind choosing museums as the theme, highlighting their uniqueness and the creative potential for players. The game's development included humorous spelling mishaps with the word 'museum', which created a lighthearted atmosphere among the team. The game aims for a sense of exploration, offering players the chance to curate their own collections of exhibits.
Lead Designer Luke is a big fan of 'musuem' - we think he's trying to push for the word to be officially updated in the dictionary.
Something that's great about museums is they all have completely unique collections of exhibits...it would be great to allow players to build up their own unique collections.
Throughout development, we've been discovering a wonderful smorgasbord of museum typos in every nook and cranny of the game.
We wanted to make a game about creation, exploration, and discovery, and were inspired by the possibilities of museums.
Read at Kotaku
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