Treyarch Reminds Black Ops 7 Players Which Playlists Don't Have SBMM
Briefly

Treyarch Reminds Black Ops 7 Players Which Playlists Don't Have SBMM
"Call of Duty: Black Ops 7 developer Treyarch is reminding players what playlists do and don't have skill-based matchmaking (SBMM), stating it's "committed" to its current approach. In a post on X, Treyarch said it was following discussions surrounding Black Ops 7 multiplayer, and wanted to "assure everyone of a few things." Those few things are that the game's Open playlists and Quick Play use what Treyarch calls "open matchmaking," where skill is "minimally considered.""
"They also feature persistent lobbies from match to match that, when combined with Quick Play, results in what Treyarch states are "unique interactions that we are monitoring to improve over time." The decision to not include SBMM has been a major discussion point for Black Ops 7, after years of calls for it to be removed by some vocal players, not only in Call of Duty but in other shooters as well."
Open playlists and Quick Play use open matchmaking where player skill is minimally considered. Persistent lobbies carry between matches and, combined with Quick Play, create unique interactions monitored for improvement. Most multiplayer modes and playlists do not use SBMM; ranked mode and a rotating Moshpit are exceptions that use SBMM. A November 16 patch fixed exploits in the Ashes of the Damned Zombies map, corrected custom loadout issues when Spanish is selected, and resolved inverted Quick Play filter selections. Developers use AI tools while creative direction remains led by studio talent, and the Steam page discloses AI was used for some assets amid accusations about Calling Cards.
Read at GameSpot
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