Donkey Kong Bananza is a standalone title after 11 years, showcasing Donkey Kong in a voxel-based world inspired by Minecraft. Players engage in chaotic destruction across colorful levels, allowing them to break through surfaces and discover hidden treasures. Producer Kenta Motokura recounts the game's development, initiated by Koizumi-san's vision for a 3D Donkey Kong experience. Motokura reflects on his long history with the franchise, having started his career with Donkey Kong Jungle Beat. The game emphasizes primal rage and enhances conventional platforming with its innovative mechanics.
In Donkey Kong Bananza, players can smash and punch through the colorful levels, digging and discovering treasures while employing voxel-based technology akin to Minecraft.
Donkey Kong's latest standalone adventure marks the character's first appearance in eleven years, focusing on primal destruction rather than traditional platforming.
Producer Kenta Motokura recalls Donkey Kong Bananza's inception, noting that the project was brought to life by Koizumi-san's request for a 3D Donkey Kong game.
Motokura reflects on his journey from playing Donkey Kong on Game and Watch to working on 3D games at Nintendo, emphasizing the franchise's evolution.
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