"As a researcher or journalist, it is always easier to repeat a well-known story when you want to set the background," Juul told me in an email. "In the US, that became the story of 'the crash' in 1983, which was almost US-only, and also ignored the home computer scene in North America. Remember that Electronic Arts and Activision were making Commodore 64 games during the 1980s!"
Juul argues that the prevailing narrative that focuses solely on the 'games crash' oversimplifies video game history, ignoring significant contributions from platforms like the C64.
In Too Much Fun, Jesper Juul contends that historians and writers often overlook the impact of the Commodore 64, despite it being the best-selling home computer of the 80s.
Despite the C64's significant history, it rarely features in lists of the best games, demonstrating a historical blind spot in the video game community.
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