Nitrome announced Mouse Work, a party game designed for Nintendo Switch 2 using Joy-Con 2 controllers as mice. However, the studio currently lacks a development kit, which limits their ability to complete the game ahead of the console's June launch. This situation highlights the power Nintendo holds in managing the console's library. Studio founder Matthew Annal noted that early game releases can significantly benefit indie titles, and while he had considered porting a classic game, he opted to create a new experience around the Switch 2's features instead.
"We recognize that there is an opportunity there if you get something new out of the gate or close to launch, and [if] you use some of the features, there's going to be a decent audience there that wants to try it," studio founder Matthew Annal told me in an interview.
"It’s not Nitrome's decision if that gets to happen because a game like Mouse Work can't cross the finish line until Nintendo gets the studio a development kit."
"Nitrome first became intrigued at the idea of developing a game for Switch 2 when the team saw the console's January announcement, which hinted that it'd have some form of mouse support."
"Annal felt Pest Control's design was too 'dated,' though, and decided it'd be more creatively fulfilling to build a game for Switch 2 from the ground up. That's when Mouse Work was born."
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