The Stop Killing Games movement works to stop publishers from deactivating video games, which undermines consumer rights and ownership. It began after Ubisoft shut down servers for The Crew, making the game unplayable. This movement has gathered over 1 million signatures on its European citizens' initiative, seeking to protect games from future shutdowns without offline modes. The response from the Video Games Europe lobbying group included claims that protecting games would lead to increased development costs, which was rebutted by Ross Scott in a recent video.
The Stop Killing Games movement seeks to prevent the remote disabling of video games by the publishers, providing reasonable means to continue functioning without publisher involvement.
Scott released an 11-minute video refuting arguments against the game preservation movement and advocating for consumer rights and ownership in gaming.
The movement has grown since its inception, with over 1 million signatures on its European citizens' initiative aimed at combatting game shutdowns.
Video Games Europe responded with bad faith arguments, claiming that proposals to protect games would make development prohibitively expensive.
#game-preservation #consumer-rights #video-game-ownership #stop-killing-games #publisher-accountability
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