Presnell expressed, "Games are really hard to make, and every experience is different. I've always felt a certain level of dread months before a game shipped, a case of the nerves. But this is the most confident I've ever been in my experience at this stage of the project." This reflects his remarkable confidence in Avowed, which stands out due to his past experiences in game development.
Presnell stated, "I'm just overjoyed at how well everything's come together. The team is now closing things down and fixing bugs and working on perf, and I'm going to be really proud of this game when it's available to the public. I can't wait, actually." His excitement emphasizes the team's progress and readiness for launch.
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