The Witcher 4 Director Wants Players To Feel The Rewards For Their Choices
Briefly

The production of The Witcher 4 ramped up six months ago, with a teaser trailer featuring Ciri released in December. Game director Sebastian Kalemba emphasized the importance of player choices in shaping the game's narrative, aiming to give players tools to define their experience. He noted that even challenging outcomes should feel rewarding to players if they align with the game's emotional journey. Additionally, the game will feature meaningful romance, although no release date has been set yet, and players are cautioned against beta scams.
We want to put player agency in the center. We want players to be able to really sense these opportunities and to go in-depth when it comes to choice and consequences.
Whatever the choice is and whatever the consequence is, we want players to feel rewarded, even if the emotion in the end is sadness.
Read at GameSpot
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