Anna Huerta, senior creative director at Maxis for The Sims 4, transitioned from a pro player to developer, emphasizing the significance of understanding player feedback. As the franchise marks its 25-year legacy, Huerta reflects on how her journey through technology and game development molded her professional identity. The Sims 4 has faced mixed responses from fans, yet the developers' responsive actions maintain the franchise's enduring reputation. This interview highlights Huerta's insights into balancing fan expectations with creative growth.
It's about learning from the legacy of a storied franchise. Huerta, now a senior creative director on The Sims 4, now plays the game from the inside.
Part of playing the game professionally while working at Maxis is to deeply understand the feedback players give, and to build that feedback into something meaningful for the game.
The Sims 4 fans haven't always been pleased with changes or fixes, but its game developers' ability to distill that feedback and act on it is what's given the franchise such a legacy.
I knew I wanted to work in technology... I loved video games and I was like, maybe there's something there, but I am also a problem solver.
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