The Real Reason 'Metal Gear Solid Delta' Is Having Performance Issues
Briefly

Metal Gear Solid Delta: Snake Eater uses an Unreal Engine 5 conversion to deliver highly realistic visuals. The visual upgrades produce life-like environments but introduce noticeable framerate drops and performance issues. Some of the most demanding areas can see framerates fall to around 30 frames per second. Other UE5 titles such as Mafia: The Old Country and The Elder Scrolls IV: Oblivion remaster have also experienced launch performance problems. The primary cause is often development order, with studios targeting top-tier hardware first and delaying optimization and low-spec testing. Epic is expanding engine support with automated optimization tools and promoting earlier optimization practices among developers.
Metal Gear Solid Delta Snake Eater may have been released to critical acclaim, but there's one aspect about Konami's remake that graphics-focused fans are not happy with. The game's gorgeous visuals are the result of an Unreal Engine 5 conversion. However, those life-like flourishes come at the expense of performance dips and issues that Konami has since promised to address in future updates.
This is nothing new for games that use Unreal Engine 5. Recent releases like Mafia: The Old Country and The Elder Scrolls IV: Oblivion remaster have all had their fair share of issues at launch. But while this seems to be a persistent problem with the game engine itself, Epic Games CEO Tim Sweeney says these setbacks are actually the result of developers not optimizing their games for more hardware variables.
"The main cause is the order of development," he said during Unreal Fest in South Korea. "Many studios build for top-tier hardware first and leave optimization and low-spec testing for the end. Ideally, optimization should begin early-before full content build-out."
Read at Inverse
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