The one thing players have been asking for most is finally back in Monster Hunter Wilds
Briefly

Hit stop is a small but incredibly important aspect of action games where the player character stops momentarily upon landing a heavy blow, which makes the following hit feel stronger.
The alternative is attacks that just kind of slosh around, hitting enemies but not really having that oomph, leading to an underwhelming flavor to combat.
If things slow down too much, or stop on every hit, things can feel clunky. This was a criticism of Soulframe's first alpha test.
Monster Hunter has historically been especially good at using hit stop just right, which is why its absence was a puzzling note for many players.
Read at VG247
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