Elden Ring Nightreign is generating excitement as a new venture for developer FromSoftware, integrating familiar bosses from past games into its innovative roguelike structure. Junya Ishizaki, the game director, emphasized that these returns are motivated by gameplay needs rather than lore, aiming to cater to fans' preferences. The adaptation of classic bosses allows players to relive experiences while navigating new challenges. Additionally, the roguelike format demands diverse content, prompting the reuse of beloved characters with necessary adjustments to ensure they remain engaging in the evolved gameplay style.
"The primary reason for these existing bosses in Nightreign is from a gameplay perspective," Ishizaki confirmed.
"We obviously understand that our players have a lot of affection for these characters and they have a lot of fond memories of battling them in these games..."
Ishizaki explained that some tweaks have been made so they better fit the gameplay of Nightreign.
This roguelike format requires a lot of novel content, as players are expected to go through the game multiple times.
Collection
[
|
...
]