The Game Designer Playing Through His Own Psyche
Briefly

Davey Wreden achieved notoriety in the gaming world with the release of 'The Stanley Parable' in 2013, a game that became a surprise hit. However, despite this unprecedented success, Wreden fell into a midst of severe depression. His struggles with mental health were compounded by the very success he had long desired. Wreden's latest project, 'Wanderstop,' seeks to confront and explore these feelings, showcasing how his artistic journey has transformed through personal adversity and the pursuit of deeper meaning beyond success.
"Wreden's journey from the heights of success with 'The Stanley Parable' to grappling with profound depression highlights the stark reality of creative fulfillment and mental health."
"When success struck, Wreden found himself engulfed in a depression that prompted a deeper self-exploration, culminating in the creation of his new game, 'Wanderstop.'"
Read at The New Yorker
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