The 'Final Fantasy Tactics' Refresh Gives Its Class-War Story New Relevance
Briefly

The 'Final Fantasy Tactics' Refresh Gives Its Class-War Story New Relevance
"The Ivalice Chronicles may maintain the look of the original game, but it's a re-creation developers had to complete from the ground up. The master data files and the source code don't exist anymore; it didn't become common practice in game development to hold on to those resources until later, meaning its team had to rebuild those core pieces. Maehiro says the team listed out the ways the first game felt "a little clunky or less intuitive," then reconstructed those elements with improvement in mind."
""It was an option on the table that we considered-to give [ Final Fantasy Tactics] a full remake, as we did for FFVII," he says. It's one way to effectively revive an old game, he says, and it made sense to reinvent FFVII as it exists today. Once a single game with an ambitious plot, the experience has been broken out into three individual titles to do the original story service. Its blocky, PS1-era cast has been transformed into high-fidelity characters roaming a vast world."
The game was rebuilt from the ground up because master data files and source code no longer exist, requiring recreation of core systems. The development team identified elements that felt "a little clunky or less intuitive" and reconstructed those systems with improvements, including battle tweaks and a clear combat timeline showing upcoming turns. A full remake approach similar to the Final Fantasy VII project was considered but ultimately not followed to preserve the original pixel artwork and 3D isometric battle maps. The remake strategy for FFVII split the original into multiple high-fidelity titles and expanded areas like Midgar significantly. The story is offered again in 2025 amid persistent inequality and division.
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