The Eternal Die team always knew Lost In Random would make a great roguelike
Briefly

Lost in Random: The Eternal Die is a roguelike derived from the original game, featuring Queen Aleksandra as the protagonist. The gameplay emphasizes combat and randomness, presenting players with challenging encounters and a series of shifting levels. Inspiration from Hades is evident, with narrative elements interspersed throughout gameplay, focusing on overcoming obstacles to escape a powerful artifact. The development team aims to maintain the original's essence while adapting it to the roguelike format, creating a fresh experience within the existing universe.
"Lost in Random being a roguelike sounded like a great idea and [way] to continue with the IP, but taking a new spin on it," Martin Storm, the director of the new roguelike Lost in Random: The Eternal Die, told Polygon during a recent video call. "And that's kind of how it started."
"I felt like the die and randomness and the world fit really well with a roguelite. So we started out really, really small as a small team, and the direction that we were given was a roguelite in the Lost in Random universe with more of a gameplay and combat focus," Storm said.
"Obviously Hades was a big inspiration. I think Supergiant [Games] deserves a lot of praise, honestly. It's like they've shone a new light on the roguelite and roguelike genre... they showed a way to have narrative and great gameplay in the genre."
Read at Polygon
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