Obsidian Entertainment's design director Josh Sawyer discussed potential future projects during a recent fundraiser stream, expressing interest in developing a tactical RPG named Pillars: Tactics. This comes after the studio’s recent success with its releases and highlights their intention to explore the beloved Pillars Of Eternity universe further. However, Sawyer noted that the challenge lies in defining the game's scope to ensure it is financially viable, as the niche audience for tactical games, while passionate, is relatively small. This dilemma reflects the ongoing tension developers face between creative aspirations and market realities.
"Pillars: Tactics is a thing that a lot of people would like, a lot of people at the studio would like to work on; there are a lot of people that like tactics games."
"The difficulty is figuring out a scope of it, in terms of 'how many people?' and 'what sort of visual quality are we going for?' and 'how big is it?'"
"All of these risks, he went on to explain, are related to finding 'a scope of development where it feels like it could actually make money,' as 'tactics games have a very enthusiastic fanbase, but that fanbase is not humongous.'
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