"Committees are compromise factories, unable by design to set artistic standards, in that compromises are the averages of everything and peaks and bottoms of nothing... Artistically-driven, Creative-led, Worker- and Player-owned... we will make compromises everywhere except artistic vision."
"Creative decisions will always be made by a core team of artists, who once they agree on what it is they are going to make, choose one to take the responsibility and spearhead the project. A game director if you will. Ideally this is a role in-rotation, project by project."
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