Star Wars: Zero Company offers a fresh take on action-oriented Star Wars games with its focus on tactical gameplay. Developer Bit Reactor aims to make the game approachable for newcomers while satisfying genre veterans. Creative director Greg Foertsch emphasizes a narrative-driven approach, ensuring players learn mechanics organically through the story. By merging immersive storytelling with tactical gameplay, the game seeks to create an engaging experience that doesnât overwhelm players, allowing them to enjoy the narrative or opt for more challenging gameplay modes, like permadeath.
I think that when you look at these games--in general--a lot of times the mechanics can overwhelm and you tack the story on later.
By using the story to guide us, it doesn't shut down doors, it opens doors.
If you want to experience the game for the story, it's there.
So, we want to make sure that we wrap the game with a good story that makes sense to people and tutorializes things as needed.
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